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Pour ne rien vous gacher dans une description de ma part ou une traduction de l'histoire d'Apogee, voici un extrait de l'histoire de la compagnie d'après leur site web :
1987
Invented the "Apogee model" of shareware marketing, in which only a part of a full game is released as shareware, which advertises the full game. It wasn't until 1991 that another company, Epic MegaGames, followed our lead and used the Apogee model. Many game companies have since use this marketing model, including Parallax Software (Descent), id Software, Capstone and dozens of others.
Apogee was the first PC games developer to hide cheat modes within games, such as Kingdom of Kroz. Nowadays, nearly every game released has cheat codes and modes that are hidden in games and discovered by players.
1989
Apogee became the first shareware publisher, working with other authors and teams, releasing and marketing their games as shareware, and processing orders. (Caves of Thor was the first game released Apogee released that was from another author. This game's author, Todd Replogle, has been the lead programmer behind the first three Duke Nukem games).
Un petit mot de ma part :
Apogee est le développeur de jeu d'arcade/action par excellence. Duke Nukem, un chef d'oeuvre d'Apogee est leur série la plus populaire et qui est toujours au goût du jour.
Apogee c'est renommée en 3D Realms au cours des années.
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